VEX X3M 2
Core Features
Physics-Driven Gameplay
- Realistic weight transfer mechanics simulation
- Progressive suspension tuning system
- Collision physics affecting vehicle condition
Obstacle Design
- 50+ unique environmental hazards
- Dynamic trap combinations (moving saws × collapsing platforms)
- Interactive elements altering track topology
Core Gameplay
Objectives & Mechanics
-
Execute precise jumps through rotating saw blades
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Maintain momentum on collapsing platforms
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Chain stunts (2x backflips + frontflip) for bonus multipliers
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Collect checkpoints marked by red flags to save progress
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Navigate obstacle-dense courses within time limits
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Precise speed control
-
Environmental interaction system:
Surface Type | Friction Coefficient
-------------|---------------------
Concrete | 0.85
Sand | 0.45
Metal | 0.65
Game Modes
Progressive Challenge
Mode | Checkpoints | Time Bonus | Reset Penalty |
---|---|---|---|
Regular | 5/level | 2x | -30s |
Hardcore | 3/level | 3x | Instant failure |
Special Conditions
- Speedrun Trials: Limited acceleration challenges
- Night Rider: Low-visibility courses
- Mirror Mode: Reversed track layouts
Control System
Multi-Platform Support
Device | Control Method |
---|---|
Desktop | ▲▼◀▶ Arrows / WASD |
Mobile | Touch tilt + tap |
Gamepad | Analog stick + trigger combo |
Touch Optimization
- Left screen area: Accelerate/Brake slider
- Right screen area: Tilt controls
- Double-tap: Quick restart
- Pinch zoom: Camera adjustment
Key Mapping
Action | Primary | Alternate |
---|---|---|
Accelerate | ▲ | W |
Brake | ▼ | S |
Front Flip | ▶ | D |
Back Flip | ◀ | A |
Pause | Space | Esc |
Advanced Techniques
- Bunny Hopping: Quick brake+accelerate taps for short lifts
- Wheelie Balance: Maintain 45° front lift for speed boost
- Slope Sliding: Use terrain angles for momentum preservation
Progression System
Skill Development
-
Novice (L1-10)
- Basic obstacle navigation
- Single stunt execution
-
Intermediate (L11-20)
- Combo stunt chains
- Dynamic terrain adaptation
-
Expert (L21-30)
- Predictive pathfinding
- Precision timing control (< 50ms)
Achievement Tracking
- Bronze: Complete level within par time
- Silver: 3+ consecutive perfect stunts
- Gold: Zero-reset clear