VEX 1 - Klassische Plattform-Herausforderung
Kernmechaniken
Bewegungssystem
- Präzise Plattform-Navigation
- Schwungbasierte Sprünge
- Schnelle Rutschmanöver
- Sofortiger Tod bei Gefahrenkontakt
Steuerungsschema
| Aktion | Haupttasten | Alternative Tasten |
|---|---|---|
| Nach Links | A | ◀ Pfeiltaste |
| Nach Rechts | D | ▶ Pfeiltaste |
| Springen | W | ▲ Pfeiltaste |
| Rutschen | S | ▼ Pfeiltaste |
Level Design
Platform Types
| Type | Behavior |
|---|---|
| Solid | Standard platform |
| Crumbling | Breaks after standing |
| Bouncy | Provides extra jump height |
| Moving | Follows fixed patterns |
Hazard Elements
- Spike Traps: Instant death on touch
- Bottomless Pits: Fatal falls
- Timed Crushers: Periodic activation
- Moving Saws: Pattern-based patrols
Gameplay Features
Core Challenges
- Precision jumping between platforms
- Timing-based hazard avoidance
- Quick reflexes for survival
- Strategic path planning
Level Structure
-
Tutorial Zone (1-5)
- Basic movement mechanics
- Simple platform combinations
-
Challenge Sector (6-15)
- Complex hazard patterns
- Advanced platform sequences
-
Master Trials (16-25)
- Expert-level precision
- Ultimate reflex challenges
Gameplay Preview
Technical Details
Performance Features
- Engine: Precision physics
- Controls: Responsive input
- Checkpoints: Strategic saves
- Respawn: Instant retry
Achievement Goals
- Speed Runs: Time-based challenges
- Perfect Clears: No-death completion
- Secret Areas: Hidden collectibles
- Challenge Modes: Advanced variants
